AI Insights · Timothy · June 2024
Top 5 Boxing Games in Argentina Q2 2024: Performance Insights
Discover the performance trends of the top 5 boxing games in Argentina during Q2 2024, including downloads, revenue, and weekly active users.
In Q2 2024, the top 5 boxing games in Argentina showed varied performance trends in downloads, revenue, and weekly active users. Data from Sensor Tower reveals detailed insights into how each app fared on the unified platform.
Boxing Star: Real Boxing Fight from THUMBAGE experienced fluctuating revenue, peaking at $130 in the first week of June. Downloads saw an initial spike to 8.3K in early April but gradually decreased to around 658 by the end of June. The app's weekly active users also peaked at 20.5K in early April, followed by a steady decline to approximately 3.6K by the end of the quarter.
Real Boxing 2 from Vivid Games S.A. showed relatively stable revenue with a peak of $64 in early June. Downloads fluctuated, reaching a high of 7.1K in early April and a low of 2.7K in mid-June. Weekly active users saw a general decline from around 11.5K in early April to 7.3K by the end of June.
Real Boxing: KO Fight Club, also from Vivid Games S.A., had minimal revenue, with a peak of $23 in early June. Downloads increased significantly in June, peaking at 2.9K. Weekly active users followed a similar trend, rising from 1.8K in early April to 4.4K by the end of June.
WWE Mayhem from Reliance Games had negligible revenue throughout the quarter. Downloads remained relatively stable, averaging around 750 per week. Weekly active users also showed consistency, fluctuating between 1.5K and 2.1K.
I, The One - Fighting Games from Azur Interactive Games Limited saw modest revenue, with the highest being $28 in early April. Downloads surged, especially in June, reaching nearly 14K. Weekly active users exhibited a strong upward trend, peaking at 38.2K in mid-June.
For more detailed insights and data, visit Sensor Tower.